You’re only as good as your last asset | Demo as Early Access | I’m not who you say I am
Hello everyone, I thought that today instead of writing one big write-up, I’ll do 3 smaller write-ups. Just some loose thoughts on some...
You’re only as good as your last asset | Demo as Early Access | I’m not who you say I am
Don't Sell Yourself Short: The Dichotomy of Price Sensitivity
POOLS: The case for having the demo up post release
How to get more and better Steam reviews for your game
The Art of Game Marketing: Speak to Your Audience's Desires + The Intangible Value of Events
Wishlists aren’t converting as they used to? Is it the players fault or perhaps is it ours?
Reddit AMA tips, tricks, and other uncategorised marketing thoughts
Why press releases alone are no longer enough to announce your game + The definition of success